What a clip actually costs
No subscription, no seats. Buy a credit pack, spend the credits on the two things that cost money: building a face and rendering a clip.
What's a credit?
A credit is ClipChum's unit of spend. You buy credits in the packs below, then spend them on a character look or a clip render. Every price on this page is stated in credits, so you can see exactly what a pack buys before you spend it.
Buy credits
What a clip render costs
Pick a length before you render. That tier's credits are charged once, upfront, and cover the render plus the 3 keyframe previews you get to approve the look first.
$5 buys 20 credits. A 10-second clip costs 12 credits, previews included, leaving 8 credits for your next character look or an extra preview.
Building or re-rolling a character's look costs 2 credits each time.
Questions worth answering upfront
What's a credit, exactly?
ClipChum's unit of spend. You buy credits in packs (see above), then a character look or a clip render draws down your balance. Credits never expire.
What if a render fails?
You're not charged. Failed generations due to a provider error don't draw credits — see Section 4 of our Terms of Service.
Do I own the face?
The face is invented for you, not licensed from a real person. You're granted a commercial-use license to every clip you render with it — advertising and marketing included. See Section 7 of our Terms of Service.
Is there a subscription?
No, and there never will be. Buy a pack, spend the credits whenever you want. A slow month costs you nothing.